#include <Argument.h>
◆ Argument() [1/3]
mUPnP::Argument::Argument |
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◆ Argument() [2/3]
◆ Argument() [3/3]
mUPnP::Argument::Argument |
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const std::string & | name, |
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const std::string & | value ) |
◆ ~Argument()
mUPnP::Argument::~Argument |
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◆ getArgumentData()
◆ getArgumentNode()
◆ getDirection()
const char * mUPnP::Argument::getDirection |
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◆ getIntegerValue()
int mUPnP::Argument::getIntegerValue |
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◆ getName()
const char * mUPnP::Argument::getName |
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◆ getRelatedStateVariable()
◆ getRelatedStateVariableName()
const char * mUPnP::Argument::getRelatedStateVariableName |
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◆ getService()
Service * mUPnP::Argument::getService |
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◆ getServiceNode()
◆ getValue()
const char * mUPnP::Argument::getValue |
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◆ isArgumentNode()
static bool mUPnP::Argument::isArgumentNode |
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uXML::Node * | node | ) |
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inlinestatic |
◆ isInDirection()
bool mUPnP::Argument::isInDirection |
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◆ isOutDirection()
bool mUPnP::Argument::isOutDirection |
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◆ setDirection()
void mUPnP::Argument::setDirection |
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const std::string & | value | ) |
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◆ setName()
void mUPnP::Argument::setName |
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const std::string & | value | ) |
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◆ setRelatedStateVariableName()
void mUPnP::Argument::setRelatedStateVariableName |
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const std::string & | value | ) |
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◆ setValue() [1/2]
void mUPnP::Argument::setValue |
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const std::string & | value | ) |
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◆ setValue() [2/2]
void mUPnP::Argument::setValue |
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int | value | ) |
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◆ argumentNode
◆ DIRECTION
const char* mUPnP::Argument::DIRECTION |
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◆ ELEM_NAME
const char* mUPnP::Argument::ELEM_NAME |
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◆ IN_DIR
const char* mUPnP::Argument::IN_DIR |
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◆ NAME
const char* mUPnP::Argument::NAME |
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◆ OUT_DIR
const char* mUPnP::Argument::OUT_DIR |
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◆ RELATED_STATE_VARIABLE
const char* mUPnP::Argument::RELATED_STATE_VARIABLE |
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◆ serviceNode
The documentation for this class was generated from the following file: